Screw the client

June 19th, 2009  |  Advice

The two most common ways for designers to deal with clients are to either do whatever they say, or attempt to form a collaboration. But I say, “screw the client.” This is rarely practiced, but I think in the end this method is best for all parties involved.
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Augmented Reality

June 12th, 2009  |  Advice, Technology

Ever heard of it? Of course you have. But if you haven’t, here is the quick Wikipedia summary:

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time.

The most identifiable example is in football where the line of scrimmage and the first down line are projected onto the field. Viewers are watching the football game in real time, and computer graphics are blended onto the field as if it were actually there. Got it?
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Microsoft’s Project Natal Pt. 2

June 11th, 2009  |  Technology, Video Games

So, I may have seemed pretty excited about Project Natal in my last post, and I am. However, I don’t look forward to playing lots of games with it. Let me explain.
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Microsoft’s Project Natal

June 7th, 2009  |  Technology, Video Games

At this year’s E3, Nintendo, Sony, and Microsoft displayed interesting new ways for gamers to interact with their video games—motion control. With this technology, they are trying to expand the video game market by eliminating remote controls.

While all three companies had impressive showings, Microsoft stood out the most with there product codenamed “Project Natal.” Essentially, it is hardware that can be added to Xbox 360′s that allows for voice, facial, and full 1:1 body recognition.
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Violent Video Games

June 7th, 2009  |  Video Games

I recently read an article by the Physicians for Global Survival entitled Video Games that Promote Positive Social Change (pdf). The beginning of the article denounces violent video games, but then list several games the author believes “educate youth about some of the most pressing social ills around the globe. Such games can serve as effective tools in educating our youth about ways in which they can bring about positive social change.”

The title and aim of the article sound great enough, but I strongly disagree with some of the claims the author makes.
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Intelligent Design, Dumb Users?

June 3rd, 2009  |  Philosophy

A little while ago, a designer by the name of Jens Meiert asked on his blog: “How much intelligence does good design really require?

He explains his issue well by posing the following dilemma:

How would I design a door for people who don’t know what a door is? This means, is it legitimate to assume that people know the concept of doors? If it is, shouldn’t I expect the door to fail if I install it in a place that is frequented by people who don’t know doors?

This is the response I wrote in his comments.
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I’m on Boagworld

June 1st, 2009  |  College, Links

I recently had an article called “Web Design Education Sucks” published on Boagworld, which is the blog for a podcast by Paul Boag that covers all areas of web design. Check it out and leave comments.

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11 Design Quotes

May 14th, 2009  |  Inspiration

I enjoy reading quotes—interesting lines of words that hit precisely something that may take an essay to explain otherwise. The quotes I like are the ones that after reading they immediately change my way of thinking, question it, or simplify it. Below are 11 quotes of such a nature.
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The Objectivist Designer

April 6th, 2009  |  Advice, Philosophy

I recently finished reading “The Fountainhead” by Ayn Rand. I enjoy reading some philosophy now and then so I knew plenty about Rand and her ideas of objectivism before reading the novel.

Objectivism, put bluntly, is the idea that the proper way for one to live is to be selfish and egotistical. To live any other way is immoral.
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Watchmen Review

March 8th, 2009  |  Movies, Reviews

I was afraid to see Watchmen. Afraid the film wouldn’t live up to the hype. Afraid it wouldn’t live up to Alan Moore’s original graphic novel. More importantly, I was afraid I’d fall asleep during the 1:00 am showing.

In short, it doesn’t live up to the hype and doesn’t live up to the graphic novel, but it doesn’t put me to sleep either. It manages to stand out from most comic-based movies in a sense that it’s not just about an eternally good hero triumphing over the evil villain, and because of this, I recommend the film to everyone. But don’t expect “amazing”—expect “good,” and at times, “fun.”
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